[4K] MWII Shadow Company 2-in-1 Kit Pack for MP Male 1.0.0
137
8
137
8
These models can finally be NPC's no longer.
This pack contains two 4K-resolution direct model ports of Shadow Company mercenaries from Call of Duty: Modern Warfare II (2022); specifically, I ported over the CQB specialist and Tier 3 Elite QRF soldier.
These models were never playable in the original game, so I figured I would port them over as a means of giving you some utility. I divided the kits in manners that both make sense and allow for kit bashing with other components you may have. Every portion of these models was universally scaled down from their original sizes, meaning proportions are one-to-one to the base game's models.
Despite me using the original face (not included in this pack) for a majority of the screenshots featuring the CQB specialist/"ballcap Shadow," this pack is for MP male. The mask fits any freemode head, although it will need to be accompanied with either my supplied ballcap or your own helmet as IW culled out the back portion of it.
This pack includes the following:
○ Ops-Core FAST helmet w/ Shadow unit patch & quad nods
○ Ballistic face mask
○ Anti-flash titanium goggles
• Two variants: transparent and opaque
○ Shoulder pads & crotch protector
○ Two variants of bergens
○ BDU shirt
○ Compression shirt
○ Drop leg MOLLE holster
○ Granulated gloves
○ Battle belt
○ Two variants of PC's & radio configurations (glows in dark akin to the original)
○ Two variants of Arc'teryx trousers w/ skid pads
○ Salomon Speedcross Boots
○ Cropped balaclava
There are no (known) bugs with any portion of this pack. Ensure your PC's specs are suitable with 4K processing in order to render these textures in-game.
HOW TO INSTALL:
I have organised each component and their texture(s) into their own clean folders so you do not lose track of what you are installing.
For this pack, it is best to use HeySlickThatsMe's MP Clothes mod and rename the .ydd and .ytd of each file to whatever slots are available for you.
That mod is here: http://www.gta5-mods.com/misc/mpclothes-addon-clothing-slots
For the main components, you will install (and rename if needed) them in the following directory:
mods > update > x64 > dlcpacks > mpclothes > dlc.rpf > x64 > models > cdimages > mpclothes_male.rpf
CREDITS:
- Activision & Infinity Ward for the model, mesh, and base textures
- aiboyswich for the last two screenshots (click "Expand to see all images" above for these)
- Rigging, scaling, assembly, weight painting, and texture map baking by myself
This pack contains two 4K-resolution direct model ports of Shadow Company mercenaries from Call of Duty: Modern Warfare II (2022); specifically, I ported over the CQB specialist and Tier 3 Elite QRF soldier.
These models were never playable in the original game, so I figured I would port them over as a means of giving you some utility. I divided the kits in manners that both make sense and allow for kit bashing with other components you may have. Every portion of these models was universally scaled down from their original sizes, meaning proportions are one-to-one to the base game's models.
Despite me using the original face (not included in this pack) for a majority of the screenshots featuring the CQB specialist/"ballcap Shadow," this pack is for MP male. The mask fits any freemode head, although it will need to be accompanied with either my supplied ballcap or your own helmet as IW culled out the back portion of it.
This pack includes the following:
○ Ops-Core FAST helmet w/ Shadow unit patch & quad nods
○ Ballistic face mask
○ Anti-flash titanium goggles
• Two variants: transparent and opaque
○ Shoulder pads & crotch protector
○ Two variants of bergens
○ BDU shirt
○ Compression shirt
○ Drop leg MOLLE holster
○ Granulated gloves
○ Battle belt
○ Two variants of PC's & radio configurations (glows in dark akin to the original)
○ Two variants of Arc'teryx trousers w/ skid pads
○ Salomon Speedcross Boots
○ Cropped balaclava
There are no (known) bugs with any portion of this pack. Ensure your PC's specs are suitable with 4K processing in order to render these textures in-game.
HOW TO INSTALL:
I have organised each component and their texture(s) into their own clean folders so you do not lose track of what you are installing.
For this pack, it is best to use HeySlickThatsMe's MP Clothes mod and rename the .ydd and .ytd of each file to whatever slots are available for you.
That mod is here: http://www.gta5-mods.com/misc/mpclothes-addon-clothing-slots
For the main components, you will install (and rename if needed) them in the following directory:
mods > update > x64 > dlcpacks > mpclothes > dlc.rpf > x64 > models > cdimages > mpclothes_male.rpf
CREDITS:
- Activision & Infinity Ward for the model, mesh, and base textures
- aiboyswich for the last two screenshots (click "Expand to see all images" above for these)
- Rigging, scaling, assembly, weight painting, and texture map baking by myself
Primul incarcat: in urma cu 2 zile
Ultimul incarcat: in urma cu 2 zile
Last Downloaded: in urma cu 24 minute
4 Comentarii
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These models can finally be NPC's no longer.
This pack contains two 4K-resolution direct model ports of Shadow Company mercenaries from Call of Duty: Modern Warfare II (2022); specifically, I ported over the CQB specialist and Tier 3 Elite QRF soldier.
These models were never playable in the original game, so I figured I would port them over as a means of giving you some utility. I divided the kits in manners that both make sense and allow for kit bashing with other components you may have. Every portion of these models was universally scaled down from their original sizes, meaning proportions are one-to-one to the base game's models.
Despite me using the original face (not included in this pack) for a majority of the screenshots featuring the CQB specialist/"ballcap Shadow," this pack is for MP male. The mask fits any freemode head, although it will need to be accompanied with either my supplied ballcap or your own helmet as IW culled out the back portion of it.
This pack includes the following:
○ Ops-Core FAST helmet w/ Shadow unit patch & quad nods
○ Ballistic face mask
○ Anti-flash titanium goggles
• Two variants: transparent and opaque
○ Shoulder pads & crotch protector
○ Two variants of bergens
○ BDU shirt
○ Compression shirt
○ Drop leg MOLLE holster
○ Granulated gloves
○ Battle belt
○ Two variants of PC's & radio configurations (glows in dark akin to the original)
○ Two variants of Arc'teryx trousers w/ skid pads
○ Salomon Speedcross Boots
○ Cropped balaclava
There are no (known) bugs with any portion of this pack. Ensure your PC's specs are suitable with 4K processing in order to render these textures in-game.
HOW TO INSTALL:
I have organised each component and their texture(s) into their own clean folders so you do not lose track of what you are installing.
For this pack, it is best to use HeySlickThatsMe's MP Clothes mod and rename the .ydd and .ytd of each file to whatever slots are available for you.
That mod is here: http://www.gta5-mods.com/misc/mpclothes-addon-clothing-slots
For the main components, you will install (and rename if needed) them in the following directory:
mods > update > x64 > dlcpacks > mpclothes > dlc.rpf > x64 > models > cdimages > mpclothes_male.rpf
CREDITS:
- Activision & Infinity Ward for the model, mesh, and base textures
- aiboyswich for the last two screenshots (click "Expand to see all images" above for these)
- Rigging, scaling, assembly, weight painting, and texture map baking by myself
This pack contains two 4K-resolution direct model ports of Shadow Company mercenaries from Call of Duty: Modern Warfare II (2022); specifically, I ported over the CQB specialist and Tier 3 Elite QRF soldier.
These models were never playable in the original game, so I figured I would port them over as a means of giving you some utility. I divided the kits in manners that both make sense and allow for kit bashing with other components you may have. Every portion of these models was universally scaled down from their original sizes, meaning proportions are one-to-one to the base game's models.
Despite me using the original face (not included in this pack) for a majority of the screenshots featuring the CQB specialist/"ballcap Shadow," this pack is for MP male. The mask fits any freemode head, although it will need to be accompanied with either my supplied ballcap or your own helmet as IW culled out the back portion of it.
This pack includes the following:
○ Ops-Core FAST helmet w/ Shadow unit patch & quad nods
○ Ballistic face mask
○ Anti-flash titanium goggles
• Two variants: transparent and opaque
○ Shoulder pads & crotch protector
○ Two variants of bergens
○ BDU shirt
○ Compression shirt
○ Drop leg MOLLE holster
○ Granulated gloves
○ Battle belt
○ Two variants of PC's & radio configurations (glows in dark akin to the original)
○ Two variants of Arc'teryx trousers w/ skid pads
○ Salomon Speedcross Boots
○ Cropped balaclava
There are no (known) bugs with any portion of this pack. Ensure your PC's specs are suitable with 4K processing in order to render these textures in-game.
HOW TO INSTALL:
I have organised each component and their texture(s) into their own clean folders so you do not lose track of what you are installing.
For this pack, it is best to use HeySlickThatsMe's MP Clothes mod and rename the .ydd and .ytd of each file to whatever slots are available for you.
That mod is here: http://www.gta5-mods.com/misc/mpclothes-addon-clothing-slots
For the main components, you will install (and rename if needed) them in the following directory:
mods > update > x64 > dlcpacks > mpclothes > dlc.rpf > x64 > models > cdimages > mpclothes_male.rpf
CREDITS:
- Activision & Infinity Ward for the model, mesh, and base textures
- aiboyswich for the last two screenshots (click "Expand to see all images" above for these)
- Rigging, scaling, assembly, weight painting, and texture map baking by myself
Primul incarcat: in urma cu 2 zile
Ultimul incarcat: in urma cu 2 zile
Last Downloaded: in urma cu 24 minute
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Cool project! Listen, how did you take the sixth screenshot, that there's a guy climbing down a rope? I just decided to make a mod for you (For Barkov's army Retexture) and I want to make such cool screenshots too.
@Shturman_EFT Hey again, appreciate the rating, mate.
I did quite a few tricks to make that. I froze my Freemode ped and disabled his gravity and collision using Menyoo; then, I used one of the rappelling animations on the side of a building and recorded it for the Rockstar Editor.
The rope actually wasn't in-game but rather me drawing it manually after the fact. I screenshotted the animation in the Editor, then went into Photoshop and used a tassel brush to add it. Finished by putting in some slight blurring to make it look like it's in motion.
I always try to put as much effort into the artwork as possible, haha.
@YourWelshRaptor Oh...I understand your fatigue. But a good job always attracts more people. So good luck, and thanks for the reply :)